007 ELEMENTS : EXPERIENTIAL

Overview: After the concept phase had been completed , I was brought onto this project to work from existing designs, adapt, create and animate this huge installation. 6x HD screens side by side created a 360 degree experience taking the viewers through a history of James Bond.

Myself a few others worked together over the course of a few months putting this project together until I moved across onto Pacific Rim.

I created a range of assets from the topographic and profile volcano animations you see on the left, to a dot matrix globe animation that was set to be projected onto a 3D sphere as the rooms centrepiece.

I also worked on the main screens, creating and animating 2D assets and content you can see in the main film. This ranged from intricate 2D After Effects titles and widgets to 3D meshes of villain lairs and topography.

Software: Adobe Illustrator, Adobe After Effects, Cinema 4d

Plugins: Dem Earth, Plexus

Credit: Territory Studio

 

GFX REEL : TERRITORY

 

TOPOLOGY GFX

 

INFORMATION GFX

 
 

CENTRAL GLOBE GFX


INDIVIDUAL CREDITS

Art Director: John Sunter
Production: Alice Cersole
Animator/Designers: Daniel Hojlund, Nick Lyons, Grant Henderson, Melanie Keyzor
Editor: Andy Schofield